SELECTED WORK
A few problems I've helped solve.
My work has taken me across creative production, games, publishing operations, and feature animation - but the common thread is usually the same: understanding where things are getting complicated and helping teams find a clearer way forward.
Here are two examples of what that looks like in practice.
02 / NETFLIX ANIMATION
Building the Systems Behind Previs
EXPLORE CASE STUDY →
01 / RIOT GAMES
From Documentation to Publishing Operations